Section 3: Player
Logic
1. General rules regarding player logic:
a. "Stop and
wait" logic may only be used as the first instruction on a
play and only by players lining up inside the box.
b. Players may
not be delayed by more than .5 seconds using "Stop and wait"
logic.
c. Plays which
delay a receiver until the AI views the play as broken and the
receiver goes uncovered will be ruled illegal.
d. Receivers
may not go backwards behind the LOS then go out for a route.
Players running screen pass patterns may go backwards, but the
pattern cannot cross the LOS and the player may not go more
than 11 yards behind the LOS.
e. "Throw
fake" logic may not be used behind the LOS.
f. Throw fake
may only be used once on each side of the field, at least 10
yards from another offensive player.
g. Receivers
may not be "Stacked" outside the box. This means one receiver
may not line up behind another. There must be at least one
player-width between receivers horizontally along the LOS.
2. Running plays:
a.
No player may have "look for pass", "pass" or "fake pass"
logic.
b.
Pitches and handoffs must not travel across the LOS.
c.
Any running play recorded as a pass at any time will be deemed
illegal.
A general note on running plays: Because of differences in
player stats, a running play that is legal with one set of
players may not be legal with another. It is up to individual
teams to police this. Those violating play design rules may be
punished as the league sees fit.
3. "Check Receiver" pass plays:
a.The QB may
not come within 5 yards of the LOS at any time once they are
outside the box on rollouts.
b. At least
two players must have "look for pass" logic.
4. "Timed" pass plays:
a. The pass
must be thrown from inside the box.
b. No
receiver's pattern may take that receiver more than 20 yards
beyond the LOS.
c. The pass
cannot travel more than 20 yards from the LOS.
d. Timed
passes may not be thrown to players behind the LOS.
e. At least
two players must have "look for pass" logic, including the
targeted receiver.