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League Rules
League File Setup
A folder named "NPL" should be created inside your
FBPro98 folder. All league files will be placed in this folder.
Create a folder named "PPP" and save your Coaching Profiles and Game
Plans to this folder. A folder named "Play Database" should be
created inside the "NPL folder". The league plays should be kept in
this folder.
Play Design Notes
Sierra FBPro '98 attempts to mirror real
football as closely as possible. However, there are deficiencies
with the game's artificial intelligence (AI) that can be abused.
NPL rules are designed with the dual goals of keeping these
deficiencies from being exploited and allowing as much
creativity as possible without resorting to AI busting. As such,
changes are likely to be implemented from time to time, as
necessary. All changes will be made between seasons, except in
extreme cases.
The commissioner will review all new plays submitted for
legality and may reject a play at any time for any reason.
Players who repeatedly submit illegal plays may be disciplined
by the League as seen fit.
Certain terms will be used repeatedly in the play design rules.
Key among these is "The Box." Simply put, the box is the area
inside the outer edges of the hashmarks on the offense's side of
the line of scrimmage.
Additionally, reference is made to the hashmarks. At the start
of a play during a game, the ball may be anywhere between the
hashmarks. However, the hashmarks will be used as references
within the play editor, where the default always has the play
centered on the field.
FBPro '98 includes stock plays, which you are welcome to use.
Some of these stock plays will not conform to NPL rules. These
plays should not be included as part of a custom game plan.
However, if you use a stock game plan, all stock plays regularly
found in that game plan will be allowed.
The NPL will run a four-game preseason prior to the regular
season, during both the preseason and regular season you may
submit up to four new offensive and defensive plays per week. In
addition to the four regular plays, one custom special teams
play may be submitted per week. This is to mirror limitations
that real-life coaching staffs deal with when working new plays
into their schemes and will help keep the commissioner sane.
If you create and submit a new play, you will be required to use
this play the week it's submitted. The first week you use these
plays, they will not be in the possession of the full league, so
you will have the element of surprise. After that, everyone else
will have access to them. This is to keep the database from
becoming filled with plays no one wants to run and to keep the
commissioner from having to check out too many new plays too
often.
Plays, especially on offense, will generally be expected to use
the top players on the depth chart. The most-used players may
not be "buried" down the chart. However, you may wish to use
certain roster spots in certain ways (such as delegating LB3 as
a blitzing LB or delegating HB3 as a receiving HB); this
practice will be allowed.
Duplicate plays will not be allowed. A
flipped play with no other modifications will be considered a
duplicate play. You may use similar plays, including using the
exact same primary pattern, but there should be substantial
changes in the secondary patterns. See “nplpsl10" and “npl48sc”
for an example of two similar (in this case, flipped) plays with
substantial differences but identical main patterns.
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Play Categorization
(New 1/14/2003)
In general, plays submitted to the league may be
categorized as the person submitting them sees fit. However, run
offenses must be categorized as run plays, and pass offenses
must be categorized as pass plays.
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Play Naming Convention
Plays submitted by coaches should use the same naming
convention as that typically used by the NPL plays, such as
NPLrm01. This convention uses a three letter team name
abbreviation (replacing “NPL”), followed by a two- or
three-letter abbreviation of the category and ended by a number.
Plays should be numbered 01, 02, 03, etc.
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End of Season (Revised
1/14/2003)
Each team that is unowned when the end of season button is
pushed will be allowed to unretire up to two players of the
League's choice. Teams that have human owners but failed to make
the playoffs and teams that have owners who assumed control of
that team after its season was finished will be allowed to
unretire up to one player of the owner's choice. Human owners
will not be allowed to give up a team, wait until players have
been unretired, then resume ownership of that team.
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Training Camp (Revised
10/29/2004)
All skills must have a minimum time allocation of 5%
from the 100% total. The maximum allocation for any single skill
will be 25%. The maximum may be scaled down in the future
depending on the overall talent level of the league.
Training camp Values must be submitted using Camp Complete,
using individual training camps. A Copy of this utility is
available on the Files page if you require it.
Teams will be allowed to keep up to 63 players on their
rosters through training camp. During pre-season coaches must
cut one player per week until they have no more than 58
players(53 Active and 5 scout team players). This will help
enrich the FA pool and allow teams to take chances on developing
promising rookies who may or may not pan out.
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Trading
Trades of players and/or picks are allowed. Picks may only be
traded for the upcoming draft; however, after the end of the
season and before the draft, picks from the upcoming draft and
the one after may be traded. This is simply to make
record-keeping simpler.
Any trade may be rejected by the league if it is deemed to be
heavily in favor of one side or the other.
Trading with computer teams will not be allowed.
Trades between two teams with the same owner may be allowed, but
the trade must be brokered by another owner and approved by the
league.
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Post Draft Free Agent
Signing
Free agent signings conducted after the
draft and before training camp will be allocated according
to the following criteria:
a) If only one team requests a particular
free agent, the player will automatically be allocated to
that team.
b) If more than one team requests a
player, that player will choose to sign with the team on
which he has a better chance of playing.
c) If his opportunities on each team are
equal according to the formula used by the league, the
player will sign with the team with more victories the
previous season.
d) If additional tiebreakers are required,
the league will award the player to a playoff team over a
non-playoff team. Next, it will consider divisional ranking
(ie. the player would choose a second-place team over a
third-place team). Finally, if all else fails, the player
will be awarded to the team with the better offense-defense
scoring ratio. In the very unlikely event that none of these
tiebreakers resolves the issue, the league will resort to a
coin toss.
In keeping with the spirit of the blind
draft, the actual ratings of each rookie FA will be masked
until that player has signed with a team or until after
training camp for those players remaining unsigned.
Cuts must accompany invitations. Each team
may invite as many players as they like per round but will
only be allowed to sign a maximum of 5 players per round.
There will be three rounds of invitations,
after which camp will take place, regardless of whether or
not all teams have reached their roster limit of 63 players.
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Free
Agent Signing
Teams will be allowed to sign free agents between games.
Signings will be allowed on the basis of draft order during the
preseason. During the season, teams with fewer wins will be
given first choice of free agents. If two or more teams have
identical records, a tie-breaker will be used, similar to that
used to determine playoff teams. Head-to-head results will be
the first tie breaker.
At midseason,
the order for picking up free agents will be changed, so that
the teams with the worst records in the current season will pick
first.
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Participation (Revised
1/14/2003)
All coaches will be expected to maintain active participation
in the league. This includes submission of Coaching Profiles for
each game and creation of plays for the league. Since the league
uses plays that are shared by all coaches, all coaches are
expected to contribute.
Any plays submitted to the league may be kept as a permanent
part of the play database if the league so desires. Team plays
that are kept as league plays will be renamed before the start
of the next preseason according to the standard naming
convention.
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Taking ownership of a
team
When you take ownership of a previously unowned NPL team, you
can specify team name, location, and colors. The league reserves
veto rights in cases of offensive names, however nothing within
reason is likely to be rejected.
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