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League File Setup
A folder named "NPL" should be created inside your
FBPro98 folder. All league files will be placed in this
folder. Create a folder named "PPP" and save your Coaching Profiles
and Game Plans to this
folder. A folder named "Play Database" should be created
inside the "NPL folder". The league plays should be kept in
this folder. |
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Play Design Notes
Sierra FBPro '98 attempts to mirror real football as closely
as possible. However, there are deficiencies with the game's
artificial intelligence (AI) that can be abused. NPL rules are
designed with the dual goals of keeping these deficiencies
from being exploited and allowing as much creativity as
possible without resorting to AI busting. As such, changes are
likely to be implemented from time to time, as necessary. All
changes will be made between seasons, except in extreme cases.
The commissioner will review all new plays submitted for
legality and may reject a play at any time for any reason.
Players who repeatedly submit illegal plays may be disciplined
by the League as seen fit.
Certain terms will be used repeatedly in the play design
rules. Key among these is "The Box." Simply put, the box is
the area inside the outer edges of the hashmarks on the
offense's side of the line of scrimmage.
Additionally, reference is made to the hashmarks. At the start
of a play during a game, the ball may be anywhere between the
hashmarks. However, the hashmarks will be used as references
within the play editor, where the default always has the play
centered on the field.
FBPro '98 includes stock plays, which you are welcome to use.
Some of these stock plays will not conform to NPL rules. These
plays should not be included as part of a custom game plan.
However, if you use a stock game plan, all stock plays
regularly found in that game plan will be allowed.
The NPL will run a four-game preseason prior to the regular
season, during both the preseason and regular season you may
submit up to four new offensive and defensive plays per week.
In addition to the four regular plays, one custom special
teams play may be submitted per week. This is to mirror
limitations that real-life coaching staffs deal with when
working new plays into their schemes and will help keep the
commissioner sane.
If you create and submit a new play, you will be required to
use this play the week it's submitted. The first week you use
these plays, they will not be in the possession of the full
league, so you will have the element of surprise. After that,
everyone else will have access to them. This is to keep the
database from becoming filled with plays no one wants to run
and to keep the commissioner from having to check out too many
new plays too often.
Plays, especially on offense, will generally be expected to
use the top players on the depth chart. The most-used players
may not be "buried" down the chart. However, you may wish to
use certain roster spots in certain ways (such as delegating
LB3 as a blitzing LB or delegating HB3 as a receiving HB);
this practice will be allowed.
Duplicate plays will not be allowed. A flipped play with no
other modifications will be considered a duplicate play. You
may use similar plays, including using the exact same primary
pattern, but there should be substantial changes in the
secondary patterns. See “nplpsl10" and “npl48sc” for an
example of two similar (in this case, flipped) plays with
substantial differences but identical main patterns. |
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Play Categorization (New
1/14/2003)
In general, plays submitted to the
league may be categorized as the person submitting them sees
fit. However, run offenses must be categorized as run plays,
and pass offenses must be
categorized as pass plays. |
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Play Naming Convention
Plays submitted by coaches should
use the same naming convention as that typically used by the
NPL plays, such as NPLrm01. This convention uses a three
letter team name abbreviation (replacing “NPL”), followed by a
two- or three-letter abbreviation of the category and ended by
a number. Plays should be numbered 01, 02, 03, etc. |
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End of Season (Revised
1/14/2003)
Each team that is unowned when the end of season
button is pushed will be allowed to unretire up to two players
of the League's choice. Teams that have human owners but
failed to make the playoffs and teams that have owners who
assumed control of that team after its season was
finished will be allowed to unretire up to one player of the
owner's choice. Human owners will not be
allowed to give up a team, wait until players have been
unretired, then resume ownership of that team. |
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Training Camp (Revised
10/29/2004)
All skills must have a minimum time allocation of 5%
from the 100% total. The maximum allocation for any single
skill will be 25%. The maximum may be scaled down in the
future depending on the overall talent level of the league.
Training camp Values must be submitted using Camp Complete,
using individual training camps. A Copy of this utility
is available on the Files page if you require it. Teams will
be allowed to keep up to 63 players on their rosters through
training camp. During pre-season coaches must cut one player
per week until they have no more than 58 players(53 Active and 5 scout
team players). This will help
enrich the FA pool and allow teams to take chances on
developing promising rookies who may or may not pan out. |
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Trading
Trades of players and/or picks are allowed. Picks may
only be traded for the upcoming draft; however, after the end
of the season and before the draft, picks from the upcoming
draft and the one after may be traded. This is simply to make
record-keeping simpler.
Any trade may be rejected by the league if it is deemed to be
heavily in favor of one side or the other.
Trading with computer teams will not be allowed.
Trades between two teams with the same owner may be allowed,
but the trade must be brokered by another owner and approved
by the league. |
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Post Draft Free Agent Signing
Free agent
signings conducted after the draft and before training camp
will be allocated according to the following criteria:
a) If only one
team requests a particular free agent, the player will
automatically be allocated to that team.
b) If more
than one team requests a player, that player will choose to
sign with the team on which he has a better chance of
playing.
c) If his
opportunities on each team are equal according to the
formula used by the league, the player will sign with the
team with more victories the previous season.
d) If
additional tiebreakers are required, the league will award
the player to a playoff team over a non-playoff team. Next,
it will consider divisional ranking (ie. the player would
choose a second-place team over a third-place team).
Finally, if all else fails, the player will be awarded to
the team with the better offense-defense scoring ratio. In
the very unlikely event that none of these tiebreakers
resolves the issue, the league will resort to a coin toss.
In keeping
with the spirit of the blind draft, the actual ratings of
each rookie FA will be masked until that player has signed with a
team or until after training camp for those players
remaining unsigned.
Cuts must
accompany invitations. Each team may invite as many players
as they like per round but will only be allowed to sign a
maximum of 5 players per round.
There will be
three rounds of invitations, after which camp will take
place, regardless of whether or not all teams have reached
their roster limit of 63 players.
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Free Agent
Signing
Teams will be allowed to sign free agents between
games. Signings will be allowed on the basis of draft order
during the preseason. During the season, teams with fewer wins
will be given first choice of free agents. If two or more
teams have identical records, a tie-breaker will be used,
similar to that used to determine playoff teams. Head-to-head
results will be the first tie breaker.
At midseason, the order for picking
up free agents will be changed, so that the teams with the
worst records in the current season will pick first. |
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Participation (Revised
1/14/2003)
All coaches will be expected to maintain active
participation in the league. This includes submission of
Coaching Profiles for each game and creation of plays for the
league. Since the league uses plays that are shared by all
coaches, all coaches are expected to contribute.
Any plays submitted to the league may be kept as a permanent
part of the play database if the league so desires. Team plays
that are kept as league plays will be renamed before the start
of the next preseason according to the standard naming
convention. |
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Taking ownership of a team
When you take ownership of a previously unowned NPL
team, you can specify team name, location, and colors. The
league reserves veto rights in cases of offensive names,
however nothing within reason is likely to be rejected. |
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